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Dying light demolisher radio boy
Dying light demolisher radio boy





I'm Going to Hell for This: Says this in a semi-comedic way after extorting money for Rais from a few villages.If he hadn't done that, he wouldn't have put Jade and the tower at risk and probably could have still found a way to Rais.

dying light demolisher radio boy

At no point does he ever admit or apologize for it to anyone in the tower and it's pretty much never brought up again.

  • Idiot Ball: When he's ordered by the GRE to destroy the last Antizin drop in order to force the tower to make a deal with Rais he's appropriately shocked by the request.but does it anyway.
  • Humanoid Abomination: In one of the endings to The Following, Kyle becomes a volatile, except he's one that's sentient when the sun is out.
  • He's still out to topple Suleiman, though.
  • Going Native: Crane ultimately ends up joining the locals for real after learning of the GRE's corruption and ruthlessness.
  • When he finds Rocket dead after their last race, he even says the poor guy didn't deserve to die. Unlike with Volcan and Bozak his interactions with Rocket aren't hostile and he takes the guy's blustering in stride.
  • Friendly Rivalry: With Rocket, one of Rais' runners, sort of.
  • He does it anyway, since the dude pays him for it.
  • Everyone Has Standards: He's rather disturbed when a self-proclaimed master zombie killer challenges him to kill and maim zombies in increasingly disturbing ways.
  • Et Tu, Brute?: Crane does not take it lightly to let Rais make a deal with the GRE as his own escape plan, let alone have the GRE plague the city of Harran with the virus, then send Crane in there.
  • This all occurs within his first five minutes in Harran.

    dying light demolisher radio boy

    He ends up getting beaten up by three of Rais' men while reorienting himself, gets bitten and infected by a zombie shortly after before causing the death of another runner. This forces him him to release from his parachute and fall two stories. Epic Fail: Failed to stick his parachute landing and ends up getting it stuck (seemingly) in a street lamp.Deadpan Snarker: As the game goes on, he becomes increasingly exasperated at most of what he encounters and snarks at pretty much everything.Cosmic Plaything: How the parkour scenarios are stacked up on him all throughout the main story, almost as if the universe actually wanted him to use his skills on purpose.Combat Parkour: Crane is exceptionally skilled at this that dodging a teeming lot of projectiles, kicking a group of zombies to a brick wall and outscale enhanced reanimated corpses are simply child's play to him.Then Crane himself gets captured and forced to fight in an arena before the Big Bad orders him killed.

    dying light demolisher radio boy

    Then Zere gets kidnapped by Rais' men and Crane goes to rescue him, killing a lot of Rais' men in the process (wich is also the time where there are guns to be found.

  • Beware the Nice Ones: For the first part of the game, Kyle seems to be a nice guy who doesn't want to fight and feel horrible for having to threaten people.
  • Audience Surrogate: His quotes become more and more in line with exactly what the player is thinking as the game goes on, from telling certain people to just shut up to being exasperated as things get harder and harder.
  • dying light demolisher radio boy

    Crane is infected within minutes of landing in the city, and is rescued by runners from the Tower, who he begins to work alongside while searching for Suleiman. A freelance agent hired by the GRE to infiltrate Harran to recover a file on the virus stolen from the organization by Kadir Suleiman.







    Dying light demolisher radio boy